And we’re back!
Here’s Part 2 of the interview I did with Pixar Story Artist Matthew Luhn.
You can find Part 1 of Matthew’s interview here.
Enjoy.
So I animated a couple of the army men shots on Toy Story and it was very difficult. But the great thing about the experience was that in the room right next door was the story department. It was made up of only 5 storyboard artists and their Head of Story, the late Joe Ranft.
That was the very first time I saw people actually drawing and creating story at a studio. At The Simpsons as a character layout animator, you just get a storyboard handed to you at your desk. Then you’d get a cassette tape with the audio of the actors so you get their inflections into your acting. But I never saw people sitting down and figuring out the story.
Even at The Simpsons, they have a script first and then the storyboard artists (like most TV shows) just go directly from the script to drawing the storyboards.
But what I was seeing at PIXAR was that there was no script. It was like an improv show with cartoons. Basically people were coming up with ideas, drawing them up as gags and that was inspiring sequence ideas. Then the sequence ideas would end up inspiring and making the decisions of what the story structure was going to be.
I totally remember the very first pitch I saw which was the opening for Toy Story in storyboards with Joe Ranft pitching it. And I was just like, “I really want to do this.”
At the same time when I’m doing animation and learning how to animate on the computer, the Head of Animation was Pete Doctor. We became good friends.
Then John Lasseter was the other guy teaching us how to animate Luxo, because you had to do a Luxo the Lamp jumping animation test. John would totally step you through it, showing you how to animate it.
This was a different time. This was when John drove a beat up Honda and he would sleep at the studio a lot.
So I became friends with all these guys and not just at work, but after work. Then one day I confronted Joe and said, “I really want to do story. Can you give me any things to do, any advice?”
Joe was always a very nice, big uncle or older brother type who always wanted to help you out, kind of personality. So he started giving me little gag assignments and little sequence scenarios to work on when I had free time. I’d show him and he’d tell me what he thought and help me out. As I started to fall more and more in love with story, I was not so interested in the animation part anymore.
Then what happened was, Disney decided this ‘crazy CG animated film‘…who was gonna watch this? The story’s not a fairy tale, there’s no musical, there’s no “I want” song, it’s CG, so we’re going to have to rethink this.
So I remember getting called into John’s office, and John saying “Matthew I’m really sorry, but we’re having to let the animators go because we don’t really know if we’re going to be making this movie.”
I could sense from John that he was really sad, that this was possibly not going to get made. He said he would call us all back in four months to let us know. I knew that this was pretty normal at animation companies and things like this happen.
So I meandered over to ILM for a little bit and worked as an animator to pay off some bills. Then after that I was like, “You know, I really want to do story.” My options for working in animation companies were ILM and PIXAR, and that’s it.
But I started figuring out there were a few little commercial animation studios like Wild Brain and Colossal Pictures. And I started working as a freelance artist for these places.
I went in and said I want to do storyboards and gag development. They thought I’d been doing this for a long time, but I hadn’t. So the first couple of freelance jobs I did for them, they didn’t even pay me for because they said I “did them wrong“.
But the great thing is there was this great guy who was a director and he said, “Let me show you what we’re looking for in gags. Let me show you a good way to come up with this stuff.”
And I found that it was very similar to when you do improv. The way you come up with ideas is just a matter of giving yourself a little structure, some limitations and to allow yourself to be spontaneous. At that time and still today, I do a lot of improv.
For about two years, I did freelance story stuff for these companies.
Then PIXAR called me back in that four month time to hire me back as animator. I said, “I really want to be a story guy.” So they said, “Okay, if a storyboard job opening becomes available we’ll let you know.”